Substance Painter Live Link For Cinema 4D 3DS Max Maya Modo Blender And Houdini Win
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How to use Substance Painter Live Link for Cinema 4D 3DS Max Maya Modo Blender and Houdini Win
Substance Painter Live Link is a plugin that allows you to connect Substance Painter with various 3D applications and renderers. It enables you to quickly transfer your textures from Substance Painter to your 3D software and see the results in real time. You can also update your textures with a single click whenever you make changes in Substance Painter.
In this article, we will show you how to use Substance Painter Live Link for Cinema 4D 3DS Max Maya Modo Blender and Houdini Win. We will assume that you have already installed the plugin and have a Substance Painter project ready to export.
Step 1: Launch Substance Painter Live Link
To launch Substance Painter Live Link, go to Plugins > Xolotl Studio > Substance Painter Live Link in Substance Painter. A window will pop up with a list of supported 3D applications and renderers. Select the one that you want to use and click Connect. You will see a confirmation message that the connection is established.
Step 2: Export your textures from Substance Painter
To export your textures from Substance Painter, go to File > Export Textures. A dialog box will open where you can choose the export settings. Make sure that you select the correct Config for your renderer, such as PBR Metal Roughness or PBR Specular Glossiness. You can also adjust the Output Size, Output Template, and File Format according to your needs.
Once you are done with the settings, click Export. You will see a progress bar that shows the export process. When it is finished, you will see a message that says "Textures exported successfully".
Step 3: Import your textures in your 3D application
To import your textures in your 3D application, switch to the window where you have launched Substance Painter Live Link. You will see a list of texture sets that correspond to your materials in Substance Painter. Select the texture set that you want to import and click Create Material. A new material will be created in your 3D application with the imported textures applied.
You can also click Create All Materials to import all the texture sets at once. Alternatively, you can drag and drop the texture set from the list to your object in the viewport.
Step 4: Update your textures from Substance Painter
If you make any changes to your textures in Substance Painter, you can easily update them in your 3D application by clicking Update Textures. This will overwrite the existing textures with the new ones. You can also click Update All Textures to update all the texture sets at once.
You will see the changes reflected in your viewport instantly. You can also use the Live Update option to automatically update your textures whenever you save your project in Substance Painter.
Substance Painter Live Link is a powerful and convenient tool that allows you to streamline your texturing workflow between Substance Painter and various 3D applications and renderers. It saves you time and hassle by eliminating the need to manually export and import your textures every time you make changes. It also gives you instant feedback on how your textures look in different lighting and shading scenarios.
If you want to learn more about Substance Painter Live Link, you can visit its official website[^1^] or watch some tutorials on YouTube[^2^]. You can also support its development by purchasing it for $10 USD on Gumroad[^1^]. If you have any questions or feedback, feel free to contact Xolotl Studio via Twitter[^4^] or Discord[^1^]. Happy texturing! 061ffe29dd